We recently fixed a few minor bugs related to attacking and the market. These bugs were difficult to fix because they happened infrequently.The effects on gameplay were limited or nonexistent.
The first bug relates to attacking results. Under certain conditions, no killhit would be flagged in the news if a country was killed very quickly. This is no way affected gameplay; it only affected statistics. Fixing this bug caused another bug which made all killhits have a return of 10A, 5C, 10C, or 25C. This bug was also fixed. The game’s database was updated to retroactively fix the bad data. Unfortunately, I did not track which news items were changed, so there isn’t an easy way to push out those changes to news hosting sites. It may yet be possible to fix the news shown in third party sites, but under the best circumstances it will be up to each site maintainer to manually correct the data.
Two bugs related to standing orders were fixed. The first market bug was that standing orders did not necessarily respect the “first in first out” public market principle. The second bug was that if a standing order was canceled due to lack of money, other standing orders for that good would not necessarily fire. This led to the market price and the asking price being identical for a few minutes.
We apologize for any inconvenience.